Imagine that your job is to make video games that can change someone’s life. Imagine that you get to do something that you love and that incorporates your favorite pastime every day as your job. This is the life that Matt Haselton ‘07 lives.
Matt was an English literature major at Guilford College with a concentration in medieval/early modern studies and is currently an associate designer at Filament Games, a company which makes educational video games for all ages. It may seem difficult to understand how a degree in English can translate into designing video games, but Haselton has managed it flawlessly.
“My English major skills are used every day,” said Haselton. “There’s not a lot of demand for people writing papers on 400-year-old texts, but (the English major) is helpful in figuring out the deeper meaning of ideas or how to put together (other) people’s ideas into a cohesive argument or pitch.”
Haselton believes that his Guilford education was fundamental in helping him in ways that a degree from a different school would not have done. Learning how to communicate within a group and also how to figure out a problem outside of class are very Guilford-centric lessons.
“Having taught at a Big Ten school, it’s a totally different experience,” said Haselton. “At big schools, there are students who aren’t able to find themselves because they’re so busy running around a giant campus. Guilford has a sense of being encouraged to work on an individual level.”
This individualism and knowledge of how to synthesize ideas translate perfectly into game design, according to Haselton. His job is to hear Filament’s clients’ pitches and then figure out how to take out the pertinent information and figure out how to make a game out of the pieces. He then makes that into a concept document that is eventually made into the final game product.
Originally, Haselton wanted to be an education studies major, because he “loved explaining things to people.” However, after taking some English classes, he quickly switched his major to English and joined The Guilfordian. Now he teaches through video games.
“I love making a complicated idea accessible for all people,” he said.
He credits The Guilfordian for much of why he was able to translate his English degree into video games.
“The Guilfordian was a place that gave real-world traction to the concepts we learned as English majors,” he said. “It’s all about writing for real people and not in an academic context. In the real world, I’m writing at about a fifth grade level, and that’s the tone you need to explain things really well. So much of my work is explaining things to people, so that’s the only way to get better. “
He also believes that Heather Hayton, associate professor of English, Jeff Jeske, Dana professor of English and faculty advisor of The Guilfordian, were integral parts of his Guilford education.
“Jeff was my advisor and Heather was key to pushing me to do stuff with graduate school,” he said. “She sent me to my first conference and told me to apply what I was doing to video games, which I’d never even considered.”
“They definitely kicked my ass a lot when I needed it, but when I deserved it, they didn’t kick my ass as hard as they could have.”
When asked what his favorite Guilford memory was, Haselton could not choose just one.
“My friend Ben and I would make a movie every year and Jeff would come in and give us feedback for that,” recalled Haselton. “And it was so fun. Also, the multitude of times I thought Heather and Jeff were going to kill me and they didn’t — that was really fun. Guilford was great the whole way through. Cleaning out the Guilfordian office for the last time I was thinking ‘Wow, that actually happened and I didn’t burn the paper down’ and that was really satisfying.”
He recommends that all Guilford students realize how integral to their future life their education here truly is.
“You’re learning a lot of academic skills, and the key is translating that into tangible, real world things,” said Haselton. “In the real world, they’re asking you how long it will take you to have a final product and you really need something to measure yourself against. Being in school is the only place you can find that out about yourself, if you give yourself the time and space to do that. Take advantage of people telling you if it isn’t good or if you need to spend more time on it. Now, the consequences are more than just a bad grade, they’re being fired.”
Indah • Mar 14, 2012 at 11:02 pm
Why not calculate the wnining percentage for points by considering the 1 point earned for an OT loss to be 1/3rd of the available points for those games it’s not really that ridiculous. By treating losers of OT games as if they’ve achieved a zero then you completely ignore the effort of making it to OT in the first place. You could also award OT winners 2/3rds of the possible points rather than all of them. All you have to do is make each OT game worth 3 points, rather than 2 and all the regulation games worth 2 points. It actually ends up giving you roughly the exact same top 8 teams in each conference with some minor shuffling so it doesn’t really alter anything when it comes down to it.